Set Objects Behaviours


Controllers objects can interact with each other through Behaviours.  They allow any object to command and/or alter another one on the iPad’s screen, multiplying possibilities.

GOTO ‘X’


Available for the Circle object and the Fader object.
With this behavior you can instantly raise or lower the current step or CC value from any other object.
This is one of the key of the real time sequencing in beatsurfing. it allows playing for example a 30 samples drumkit with only 6 Circle objects without any randomness, just casual behaviors triggered between objects.

CLOCK DIRECTION

Available for the Circle object.
This behavior will let you change the play direction of the Circle object.
It reverses the direction without changing any other states of the object. For example you could easily transform your sequence pattern to a “break pattern” and then switch back to the original direction.

ROOT NOTE OFFSET

Available for the Line, Polygon and Circle objects.
This behavior will reset an object to its initial state. It will also reset an alteration made by other behaviors.
Colliding with an object that reset a few others while producing its own sound is a recurrent action in Beatsurfing.
For example if a Root Note Offset is applied to an object it will bring it back to the first step (root note) or, in a beat context with a circle object, it will move back the playhead to the first sound. If a few notes in a scale were transposed to alter the harmony, resetting these via one object will bring them back to the original scale.

TRIG CURRENT NOTE

Available for the Circle object.
This behavior lets you use one object to trig any number of remote objects simultaneously, allowing you to multiply the ‘effect’ of this object, hence the number of available commands on your iPad’s surface.
For example, if you use a 16-step sequence with the Circle object, you can reorganize and trig the sequence in different places without touching the Circle, only by colliding with, for instance, the different parts of the Drum kit placed around it.

RESET

Available for the Line, Polygon, and Circle objects.
This behavior will reset an object to its initial state. It will reset an alteration made by other behaviors.
Crossing an object that reset few others while producing its own sound is a recurrent action in Beatsurfing.
For example if a Root Note Offset is applied to an object it will bring it back to the first scale (root note) or in a beat context with a circle object it will move back the head to the first step/sound.
If few pitches was altered in a swarm to alter the harmony, resetting these via one object will bring them back to their original notes, respectively.

COLOR BEHAVIOUR

Available for  All Objects.
Change the Color of any object by colliding with another.

VELOCITY BEHAVIOUR 


Available for  All Objects
Change the Velocity of any object by colliding with another.






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